Sunday, 27 September 2015

Week One | Classwork | 500 Word Practical Evaluation



Ok, so we need to talk about how this drawing isn't actually as bad as I thought it was when I finished it.


The objective was, in two hours, to complete a perspective drawing of an area in the university.
I think I actually managed ok, sure, it's not the best perspective drawing I've ever seen but it's certainly not the worst.
The thing I struggled with most was doubting my own abilities to do it, but once I got started it wasn't as impossible as I thought it was going to be.

My biggest weakness, which is something I aim to improve on, was drawing curves in this strict perspective grid. As you can see the curves on the top of the door and on the lights overhead look a bit wonky. Also. I avoided doing the table legs because they were at a very strange angle so I just drew them straight instead, rather than challenging myself to do something more difficult. 

After completing the first image in class. I set a goal to go back and do it again. This time I just had one hour rather than two as I did this in between classes but I do think there is an improvement. At first, I was just disappointed in myself because I got a lot less finished than I hoped but in retrospect again, its not so bad.
The thing I aimed to get better at, drawing curves in perspective, I think I achieved.


The curves on the lights and above the door actually fit much better into the grid on this second drawing. So I have improved be recognising the mistakes I made before.

Despite this, I don't think I will continue drawing in this way. Trying to apply perspective to a drawing by starting with a grid, and then figuring out where things need to go in that "grid", to me seems counter-intuitive to creativity. This makes it very difficult for me to draw because I'm focusing too hard on it looking right in the grid. Adam Duff suggests that it might be better to in fact, to start with your own drawing, and then apply perspective afterwards to an already figured out composition. He says not to worry about perspective until you're finalising a piece and that way of working sits much better with me.


In most cases also, unless I'm doing vehicle design, mech design or an elaborate cityscape, I don't think I'm going to have to worry about 3 point perspective too much. I think 3rd point perspective can be very often abused. From a narrative perspective, and certainly from a character design perspective. 3 Point perspective is too dramatic to be necessary. 1 or 2 point is enough to get you going where you need to go. 

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