Monday 23 November 2015

Designing a Game Character | Research


Video Notes

  • Three column layout for concepting ideas (genre theme class)
  • help to solidify idea
  • FPS, see character from front. Important part for enemies is front design/silhouette.
  • Action RPG, See your character from the back. Important: silhouette and bac view
  • Theme influences style/silhouette
  • Class effects silhouette/weapons
  • use image references
  • "hook" for design elements
  • bear influence for bear, shape, size
Using notes for my design



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