Monday 23 November 2015

Character Concepting for Games | Research

Click Link to view video:
http://www.digitaltutors.com/tutorial/685-Character-Concepting-Workflows-for-Games-in-Photoshop

Character Concepting Workflows for Games in Photoshop
[Digital Tutors]

Click Link to view video:

Tips from concept artist "Eric Chiang"

Silhouetting

  • use large brush to avoid adding in detail too early
  • establish silhouette, then find ways to make it more visually interesting
  • liquify tool to push and pull, adjust shapes quickly and easily when silhouetteing 
Building Orthographic Model sheet
  • Photo bashing used to make things look very photo realistic
  • use them as a base to paint over, not straight up
  • keep proportion in mind
  • CTRL-R brings up rulers, use them as landmarks in pose to line up front side and back view in same proportions
  • use same silhouetted shape for front and back view to save time
  • mark shoulder, elbow, waist, knee ankle on guide lines
  • poses not dynamic/very still in orthographic
  • making sense of something, taking big idea and making sure it works
  • block in shapes over silhouette
  • use solid shapes and hard edges
  • paste photos onto orthographic, transform so it fits better - doesn't have to be perfect, will be painting over it.
  • save a lot of time, don't have to spend time painting folds in fabric ect
  • get over the idea that using photographs is cheating, use tools at your disposal to get jobs done.
  • do concept images/poses first and keep those images open to reference colours
  • very important to find faster ways of doing things
  • turn around times are very fast, constantly getting feedback and having to change things
  • lose sketches
  • 3 different sketches in 3 different styles to communicate idea (to art director)
  • stay loose let ideas flow
  • more sketches - more original and successful designs
  • use mood and lighting to illustrate how char. would look in game
  • after concept painting translate concept to orthographic sheet, communicate idea to 3d character designer.
Honestly, I think the photobashing in Chiang's concept is awful, I mean, whats with the stuck on head? Although Watching this video has let me know that orthographics dont have to be 10/10 amazing, they are just to get across to the 3D modeler what the character looks like so it can be modeled in game. 

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