Monday 23 November 2015

Gauntlets

Tried to start shading gauntlets like pauldrons, but I actually prefer the version with the rough gauntlets. I think having most of the fancy shading in the highlighted area draws attention to that area giving the design a focal point.

I think having fancy shading everywhere makes the image pack less impact and look a bit all over the place. Also, the Last of Us concept art is pretty rough so keeping bits of my art rough is more in keeping with that sort of style, reflecting the brief.

0 comments:

Post a Comment